Main menu and the path to enlightenment
I would love “I quit” to be that kind of game that looks impossible but you always had in the back of your head saying: I need to try it once again. For me the determination is a beautiful quality I would like to exercise in this game. For that, and since the beginning, I had the idea to lay everything down like a path with small incremental steps, a hard path like any challenge in life that leads you to a deeper knowledge of yourself and your skills. A path to enlightenment.
To achieve that the next major milestone is to get a functional and attractive main menu that also rewards you in each step and invites you to somehow explore the world.
Coming soon there is a new alpha being released that contains such menu and I couldn’t be happier about it! Is the first time any of my projects has reached this level of development and I feel I would like to expend more time with it. But as the game itself describes there is a challenging path up ahead. Staying motivated and uncovering new ideas is a tricky path full of false ends and plateaus of creativity. That is the real challenge behind this game!
I’m determined to end this project.
Get I quit
I quit
You know you don't have the patience.
Status | Prototype |
Author | edupo |
Genre | Platformer |
Tags | calm, control, mezmerizing, skill |
Languages | English |
More posts
- Windows builds now availableMay 25, 2020
- Alpha4 is out!May 24, 2020
- Beta contentsMay 16, 2020
- Snappy is about life and perserveranceMay 15, 2020
- First prototypeMay 15, 2020
- To the beta and beyond!May 09, 2020
- Alpha 0.3, a new challengeMay 02, 2020
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