Main menu and the path to enlightenment


I would love “I quit” to be that kind of game that looks impossible but you always had in the back of your head saying: I need to try it once again. For me the determination is a beautiful quality I would like to exercise in this game. For that, and since the beginning, I had the idea to lay everything down like a path with small incremental steps, a hard path like any challenge in life that leads you to a deeper knowledge of yourself and your skills. A path to enlightenment.

To achieve that the next major milestone is to get a functional and attractive main menu that also rewards you in each step and invites you to somehow explore the world.

Coming soon there is a new alpha being released that contains such menu and I couldn’t be happier about it! Is the first time any of my projects has reached this level of development and I feel I would like to expend more time with it. But as the game itself describes there is a challenging path up ahead. Staying motivated and uncovering new ideas is a tricky path full of false ends and plateaus of creativity. That is the real challenge behind this game!

I’m determined to end this project.

Get I quit

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