LRJ - Day 03
Water Rush » Devlog
Today has been a breakthrough day including some major features that can enable us to build the mechanics and puzzling of the game:
- Weapons are now much easy make (Proof of that is making a flamethrower with few effort)
- Destructible objects such as the Cactus (try flaming it for a while) Enable a new level of strategy during the imagined gameplay.
- We have settled the bases for a weapon modding system where we will be able to place power ups or upgrade weapons permanently.
- More animations and sprites keep coming from our factories.
- Initial drafts for the final bosses are being plotted in our design tables (while that is not included in this prototype we are working on it!)
The ideas keeps coming to us and still there are some questions without an answer. But we are heading in the right direction.
Water Rush
In a future water will be much more valuable than gold...
Status | Released |
Authors | edupo, NGKrush, ectisity, JWoodrell, MarvelousK, boracci |
Genre | Action |
Tags | 2D, Bullet Hell, crowdforge, flamethrower, Game Jam, low-resolution, LOWREZJAM, Pixel Art, shark, Unity |
More posts
- LRJ - Day 02Aug 04, 2019
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